Each time a major honors show draws close, there’s always an outcry to include fresh award types to acknowledge unsung work and satisfy the spirits of followers with niche passions.
My colleague has already made advocating for terror-themed awards. It would be amazing. The same goes for tabletop games, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand stands as crucial and important of all. Here's the proposal: There should be an award type for logic-based games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it remains highly personal, and inevitably spark debates resulting in unclear classifications. There’s a reason film award organizations avoid this approach. But it is a necessary evil within the realm of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.
To recognize the complete range of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications successfully include a lot of ground, and you can find room accommodating various experiences.
Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, all very different: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Which classification works between these six categories? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist of brilliant puzzle games published annually without proper recognition during gaming ceremonies, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the extremely competitive Indie races.
- One classic puzzle game received no recognition for anything in 2014
- Another imaginative release received no nominations in 2019
- A beloved organization game was overlooked in 2021
- Just some brain-teasers managed to sneak into small studio or handheld classifications
Significance of Puzzle Games
These are often modest productions, however the design of the puzzle game carries substantial weight. Iconic mobile puzzle games stand as most popular titles in the world continuing this trend for an extended period.
The legendary block-stacking game rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational to the art of video games, while interacting with diverse game types.
Recommendation and Reasoning
Logic titles wouldn't face that issue. One could readily select a field of five interesting, varied, worthy titles every year with ease — actually, with challenge, because you’d have to leave so many good games out.
And to reiterate, these are games without proper classification during prominent ceremonies. Brain-teaser creators function at the demanding boundary of video game design, developing some of essential manifestations of the video game form. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay generations.